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Time Plus Q Technologies Target Audience

User Segments

Age: 20

Gender: Female

Occupation: University Student

Education: Associate Degree

Age: 22

Gender: Male

Occupation: Part-Time Retail Associate

Education: High School

Age: 19

Gender: Male

Occupation: Food Service Worker

Education: High School

Maya The Mingle Gamer

Maya The Mingle Gamer

Age: 20
Gender: Female
Occupation: University Student
Education: Associate Degree
Industry: Education
Channels: InstagramTikTokYouTube

Goals

  • To maintain strong connections with friends and family even when physically apart
  • To find accessible and engaging mobile games for casual fun
  • To balance academic responsibilities with enjoyable leisure activities.

Pain Points

  • Limited time for social interaction due to studies and part-time work
  • Difficulty finding mobile games that genuinely foster real-time connection
  • Annoying in-game advertisements that interrupt the flow of play.

Time Plus Q Technologies Geographic Distribution

With dual offices in India and Estonia, Time Plus Q targets a global mobile gaming audience, with significant user bases in India and the US, reflecting broad international appeal.

Top Countries

India flag

India

30%
United States flag

United States

15%
Indonesia flag

Indonesia

8%
Brazil flag

Brazil

7%
Philippines flag

Philippines

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily come from medium-income households of 3-4 members, suggesting a focus on family-friendly and accessible entertainment.

Employment Status

Income Distribution

Education Level

Time Plus Q Technologies Behavior Analysis

Behavior Profile

Device Breakdown

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