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Time Plus Q positions itself as the go-to mobile gaming company for fostering social connections through real-time multiplayer experiences, enabling friends and family to stay, play, and interact together globally.
Customer sentiment is likely positive, driven by the strong emphasis on social connection and accessible multiplayer fun, fulfilling a desire for shared digital experiences. Users appreciate games that bridge geographical distances and offer engaging, lighthearted competition.
Time Plus Q's key value proposition lies in providing real-time multiplayer mobile games that foster genuine social connection and interaction among friends and family, irrespective of distance. They offer accessible, engaging, and fun gameplay designed to create shared memories and strengthen bonds through digital entertainment.
Specializes in real-time multiplayer games.
Focuses on social connection and family play.
Dual presence in India and Estonia.
Diverse game portfolio (casual to competitive).
Experienced founders since 2011.
No explicit subscription model mentioned.
Reliance on freemium or ad models.
Specific monetization strategy unclear.
Market share not specified in context.
Limited information on game metrics.
Expand into new game genres.
Collaborate with social platforms.
Develop cross-platform play features.
Target emerging markets for mobile gaming.
Leverage e-sports for competitive games.
Intense competition in mobile gaming.
Changing user preferences and trends.
Monetization challenges for freemium games.
Platform policy changes (App Store, Google Play).
Maintaining high player engagement over time.
With dual offices in India and Estonia, Time Plus Q targets a global mobile gaming audience, with significant user bases in India and the US, reflecting broad international appeal.
India
30% market share
United States
15% market share
Indonesia
8% market share
Brazil
7% market share
Philippines
5% market share
18-25 years
Male • Female
Global
25-45 years
Male • Female
Global
45-65 years
Male • Female
Global
20-35 years
Male • Female
Global
30-55 years
Male • Female
Global
Data shown in percentage (%) of usage across platforms
Implement a referral contest to incentivize existing players to invite their friends and family to join Time Plus Q's games. This will increase the user base organically and leverage the social connection aspect of the games to acquire new players.
Learn moreCreate a personalized onboarding experience for new players based on their interests or game preferences gathered during the initial setup. This ensures new players engage with the most relevant features quickly, improving initial retention and engagement.
Learn moreIdentify and invite potential players from relevant online gaming communities or forums via personalized cold emails. This creates targeted outreach to engaged users that fit the buyer persona directly.
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