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Executive Summary

Time Plus Q is a mobile game development company founded in 2011. They specialize in creating real-time multiplayer games that emphasize social interaction and connection among players. The company is based in Bangalore, India, and Tallinn, Estonia.

Industries

Mobile GamingReal-time Multiplayer GamesSocial Gaming

Major Markets

India flagIndia
United States flagUnited States
Brazil flagBrazil

Key Competitors

Time Plus Q Top Products

Brand Positioning

Customer Sentiments

Time Plus Q Key Value Propositions

Social Interaction
Real-time Multiplayer
Mobile Gaming
Community Building

Time Plus Q SWOT Analysis

Strengths

Focus on social interaction in games.

Strong mobile game development expertise.

Established presence in emerging markets.

Weaknesses

Limited brand recognition compared to major players.

Reliance on a niche market (real-time multiplayer).

Potential challenges in user acquisition and retention.

Opportunities

Expansion into new game genres and demographics.

Leveraging partnerships with social media platforms.

Exploring new technologies like AR/VR integration.

Threats

Intense competition in the mobile gaming industry.

Rapidly changing player preferences and trends.

Monetization challenges in a free-to-play market.

Time Plus Q operates in the mobile gaming industry, specifically within the niche of real-time multiplayer games.

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Time Plus Q Target Audience

View Details

Geographic Insights

Time Plus Q sees its largest user bases in India and the United States, indicating a strong presence in both emerging and established markets for mobile gaming.

Top Countries

India flag

India

35.2% market share

United States flag

United States

28.7% market share

Brazil flag

Brazil

10.5% market share

Indonesia flag

Indonesia

8.9% market share

Russia flag

Russia

6.7% market share

Time Plus Q Audience Segments

The target audience for Time Plus Q is likely individuals who enjoy playing real-time multiplayer games on their smartphones or tablets. They are interested in games that offer social interaction and a sense of community. The target audience may also include people who enjoy casual games like Bingo and drawing games.

Social Media Usage Across Segments

Data shown in percentage (%) of usage across platforms

Recommended Marketing Strategiesfor Time Plus Q

Personalized User Onboarding

This strategy involves providing a personalized welcome and guide to new users. It will help users understand the game's features and encourage them to play more by making them feel valued and informed.

Learn more

Incentivized Onboarding Enhancement

This strategy involves rewarding users for completing certain onboarding steps, encouraging them to explore the game and understand its core features. This will increase user engagement and retention by providing a positive user experience.

Learn more

Content-Specific Call-to-Action Optimization

This strategy focuses on using specific and relevant calls to action in game descriptions, social media posts, and marketing materials, leading to higher conversion rates for the game. This will increase user engagement by making it clear what actions users should take next.

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