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PlayerWON Target Audience

User Segments

Age: 40

Gender: Male

Occupation: Head of Monetization

Education: Master's Degree, Business Administration

Age: 35

Gender: Female

Occupation: Product Director, Live Services

Education: Bachelor's Degree, Computer Science

Age: 42

Gender: Male

Occupation: Studio General Manager

Education: Master's Degree, Game Design and Development

David Chen

David Chen

Age: 40
Gender: Male
Occupation: Head of Monetization
Education: Master's Degree, Business Administration
Industry: Game Development
Channels: LinkedInYouTubeReddit

Goals

  • To significantly increase new revenue streams from the 90%+ non-spending F2P player base
  • To enhance player engagement and retention, ultimately reducing churn in our F2P titles
  • To seamlessly integrate monetization solutions that are non-intrusive and maintain a positive player experience.

Pain Points

  • Difficulty in converting non-spending players into revenue without alienating them or negatively impacting gameplay
  • Managing complex integrations of new monetization tools that require significant development resources
  • Ensuring ad quality and brand safety within the game environment to protect our brand reputation and player experience.

PlayerWON Geographic Distribution

PlayerWON's user base is predominantly concentrated in North America, particularly the US, followed by other major English-speaking and European markets, reflecting the global reach of console/PC gaming.

Top Countries

United States flag

United States

45%
Canada flag

Canada

10%
United Kingdom flag

United Kingdom

7%
Germany flag

Germany

5%
Australia flag

Australia

4%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily reside in 2-4 person households with medium income levels, suggesting a blend of students and young professionals who seek value from F2P games.

Employment Status

Income Distribution

Education Level

PlayerWON Behavior Analysis

Behavior Profile

Opt-In
Player Control
Rewarded Video
Player Engagement
Gaming Experience
Ad Completion Rates
Gen Z & Millennial
In-Game Rewards
Reduced Wait Times
Non-Intrusive
Loyalty
Brand Sentiment
Online Communities
Digital Entertainment
YouTube
Reddit
TikTok
Desktop Usage

Device Breakdown

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