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Making Fun's target audience is likely gamers who enjoy free-to-play mobile games with optional in-app purchases. Their games appeal to a global audience, with specific mentions of players in South America and Eastern Europe. They also seem to target players who enjoy engaging with a dedicated community.
Making Fun sees a diverse global user base, with the US being the strongest market, followed by significant presence in Brazil and Russia. Emerging markets like Germany and the UK also show promise.
United States
Brazil
Russia
Germany
United Kingdom
Primary age group concentration shows strong presence in:
31-35
Most active age range
The target audience mostly falls under middle-income groups living in households of 2-4 people, suggesting potential spending power on in-app purchases.
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