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Making Fun Target Audience

Making Fun's target audience is likely gamers who enjoy free-to-play mobile games with optional in-app purchases. Their games appeal to a global audience, with specific mentions of players in South America and Eastern Europe. They also seem to target players who enjoy engaging with a dedicated community.

User Segments

Making Fun Geographic Distribution

Making Fun sees a diverse global user base, with the US being the strongest market, followed by significant presence in Brazil and Russia. Emerging markets like Germany and the UK also show promise.

Top Countries

United States flag

United States

35%
Brazil flag

Brazil

15%
Russia flag

Russia

10%
Germany flag

Germany

8%
United Kingdom flag

United Kingdom

7%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

The target audience mostly falls under middle-income groups living in households of 2-4 people, suggesting potential spending power on in-app purchases.

Employment Status

Income Distribution

Education Level

Making Fun Behavior Analysis

Behavior Profile

Device Breakdown

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