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Executive Summary

Making Fun is an independent game developer and publisher known for their hit mobile RPG, Eternium. They are headquartered in the San Francisco Bay Area and have a global team. They specialize in developing free-to-play mobile games with a focus on high-quality graphics, engaging gameplay, and strong community interaction.

Industries

Mobile GamingGame DevelopmentRPG Games

Major Markets

United States flagUnited States
Brazil flagBrazil
Russia flagRussia

Key Competitors

Making Fun Top Products

Brand Positioning

Customer Sentiments

Making Fun Key Value Propositions

Engaging Gameplay
High-Quality Graphics
Strong Community
Free-to-Play Model

Making Fun SWOT Analysis

Strengths

Strong portfolio with hit title Eternium

Focus on high-quality graphics and gameplay

Active and engaged community

Weaknesses

Reliance on free-to-play model with in-app purchases

Competition from established players in the mobile gaming market

Potential dependence on a single hit title for revenue

Opportunities

Expand into new gaming genres and platforms

Leverage community feedback for game development and marketing

Explore strategic partnerships and collaborations

Threats

Changing player preferences and market trends

Increased competition from both new and established game developers

Potential negative impact of regulations on in-app purchases

Making Fun operates in the mobile gaming industry, specifically within the genres of RPG, CCG, and hidden object games.

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Making Fun Target Audience

View Details

Geographic Insights

Making Fun sees a diverse global user base, with the US being the strongest market, followed by significant presence in Brazil and Russia. Emerging markets like Germany and the UK also show promise.

Top Countries

United States flag

United States

35% market share

Brazil flag

Brazil

15% market share

Russia flag

Russia

10% market share

Germany flag

Germany

8% market share

United Kingdom flag

United Kingdom

7% market share

Making Fun Audience Segments

Making Fun's target audience is likely gamers who enjoy free-to-play mobile games with optional in-app purchases. Their games appeal to a global audience, with specific mentions of players in South America and Eastern Europe. They also seem to target players who enjoy engaging with a dedicated community.

Social Media Usage Across Segments

Data shown in percentage (%) of usage across platforms

Recommended Marketing Strategiesfor Making Fun

Personalized User Onboarding

This strategy will help engage and retain users by providing tailored onboarding experiences based on their individual preferences, boosting engagement and app usage.

Learn more

Content-Specific Call-to-Action Optimization

By tailoring call-to-actions to the specific content users are interacting with, this strategy will increase conversion rates and drive users towards desired actions, such as downloads or in-app purchases.

Learn more

User Activity Summary Emails

This strategy helps re-engage users by sending personalized emails summarizing their recent game activity, encouraging them to return and continue playing.

Learn more

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