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Making Fun is an independent game developer and publisher known for their hit mobile RPG, Eternium. They are headquartered in the San Francisco Bay Area and have a global team. They specialize in developing free-to-play mobile games with a focus on high-quality graphics, engaging gameplay, and strong community interaction.
Company : Making Fun
Industry : Mobile GamingGame DevelopmentRPG Games
Making Fun Key Value propositions
Making Fun Latest news
Announcements - Making Fun Forums
News and important updates.
Saw this staggering, important news. But remembered the site ...
Apr 4, 2024 ... But remembered the site making fun of his neck within seconds. This is in reference to the fact that I like Lucas's neck. More power, Mr. Lucas ...
Eternium - Making Fun Forums
Eternium ; Announcements. News and important updates. Topics: 23 Posts: 448. Last Post: Release Notes - 1.19. 23, 448 ; SECRET CODE! Topics: 1 Posts: 1. Last Post ...
Celeste Barber (@celestebarber) • Instagram photos and videos
On top of that, she has a guest part in the ... BBC News. Follow. magda_szubanski. Magda Szubanski ... online you need to subscribe, it's all very confusing.
Making Fun SWOT Analysis
Strengths
Strong portfolio with hit title EterniumFocus on high-quality graphics and gameplayActive and engaged community
Weaknesses
Reliance on free-to-play model with in-app purchasesCompetition from established players in the mobile gaming marketPotential dependence on a single hit title for revenue
Opportunities
Expand into new gaming genres and platformsLeverage community feedback for game development and marketingExplore strategic partnerships and collaborations
Threats
Changing player preferences and market trendsIncreased competition from both new and established game developersPotential negative impact of regulations on in-app purchases
Top Marketing Strategies for Making Fun
Making Fun User Persona
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Making Fun Geographic and Demographic Insights
Geographic Insights: Making Fun sees a diverse global user base, with the US being the strongest market, followed by significant presence in Brazil and Russia. Emerging markets like Germany and the UK also show promise.
United States
35%
Brazil
15%
Russia
10%
Germany
8%
United Kingdom
7%
Demographic Insights: Making Fun's target audience consists primarily of males aged 18-34, reflecting the typical demographic for mobile gaming.
Making Fun Socio-economic Profile
Household and Income Insights: The target audience mostly falls under middle-income groups living in households of 2-4 people, suggesting potential spending power on in-app purchases.
Educational and Employment Insights: A majority of Making Fun's users are employed full-time or part-time and have some college or university education, aligning with a tech-savvy user base.
Making Fun Behavioral Insights
Interest-Based Insights: Users show strong interest in mobile games, with additional passions for esports, streaming, anime, cosplay, technology, and fantasy literature.
Technology and Social Media Usage: Players predominantly use Android devices and engage heavily on YouTube, Instagram, and TikTok, highlighting the importance of video content and social engagement.
Making Fun Top Competitors
Competitor | Estimated market share | Top domains |
---|---|---|
Plarium | 35.2% | RPG, Strategy, Mobile |
Scopely | 25.8% | Mobile Gaming, Free-to-Play, Social Casino |
Zynga | 19% | Social Games, Casual Games, Mobile |