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Executive Summary

Industries

Video Game DevelopmentMobile GamingPC Gaming

Major Markets

United States flagUnited States
Brazil flagBrazil
Germany flagGermany

Making Fun Top Products

Making Fun Supporter Program

Brand Positioning

Making Fun is positioned as a veteran game developer and publisher, delivering engaging, high-quality ARPGs and HOGs with a strong emphasis on community, fair play, and innovation, including pioneering Web3 gaming experiences.

Customer Sentiments

Customer sentiment is largely positive, evidenced by Eternium's 4.8+ star rating and 42+ million downloads, indicating high satisfaction with quality and engagement. The existence of 'Supporters' also suggests a dedicated and appreciative fan base willing to invest.

Making Fun Key Value Propositions

Making Fun's core value proposition is delivering high-quality, engaging gameplay through clever mechanics, beautiful art, and rich narratives. They distinguish themselves by fostering strong community collaboration, ensuring fair competitive experiences, and embracing innovative technologies like blockchain for player ownership.

Engaging Gameplay
Community Collaboration
Quality Art & Narrative
Fair Competition

Making Fun SWOT Analysis

Strengths

Experienced developer with strong portfolio (Eternium 42M+ downloads).

Community-centric approach fosters loyalty and engagement.

Diversified portfolio across ARPG, HOG, and Web3 gaming.

Weaknesses

Reliance on existing successful titles for brand recognition.

Monetization strategy not explicitly detailed, potential over-reliance on IAPs.

Competition in Web3 gaming space is rapidly intensifying.

Opportunities

Expand into the growing Web3 gaming market with blockchain Eternium.

Leverage global team for diverse talent and market reach.

Develop new multiplayer ARPGs (Astera) to capture new segments.

Threats

Intense competition from established and indie game developers.

Rapidly evolving mobile and blockchain gaming trends require constant adaptation.

Negative perception or volatility in the NFT/crypto market could impact Web3 titles.

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Making Fun Target Audience

View Details

Geographic Insights

Making Fun has a global reach, with significant user bases in North America, South America, and Europe, reflecting a diverse international appeal for their games.

Top Countries

United States flag

United States

20.5% market share

Brazil flag

Brazil

10.2% market share

Germany flag

Germany

7.8% market share

Canada flag

Canada

6.5% market share

South Korea flag

South Korea

5.1% market share

Making Fun Audience Segments

The Core ARPG Enthusiast

18-35 years

Male • Female

North America • Europe • Asia

The Casual Hidden Object Solver

25-55 years

Male • Female

Global

The Web3 Gaming Pioneer

20-30 years

Male • Female

Global Tech Hubs

The Engaged Community Supporter

25-45 years

Male • Female

North America • Western Europe • Australia

The Emerging Market Gamer

16-24 years

Male • Female

South America • Eastern Europe • Asia

Social Media Usage Across Segments

Data shown in percentage (%) of usage across platforms

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