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Absurd Ventures Target Audience

User Segments

Age: 24

Gender: Male

Occupation: Student (Game Design)

Education: Associate Degree, Game Development

Age: 31

Gender: Female

Occupation: Software Engineer

Education: Bachelor's Degree, Computer Science

Age: 35

Gender: Male

Occupation: Freelance Writer

Education: Bachelor's Degree, English Literature

Alex 'The Acolyte' Reed

Alex 'The Acolyte' Reed

Age: 24
Gender: Male
Occupation: Student (Game Design)
Education: Associate Degree, Game Development
Industry: Gaming
Channels: YouTubeRedditX

Goals

  • To stay updated on the latest developments from Absurd Ventures and similar creators
  • To find new and immersive narrative experiences across different media
  • To connect with a community that shares his passion for dark and complex storytelling.

Pain Points

  • Lack of clear release dates for anticipated multi-platform projects
  • Difficulty finding truly original and mature storytelling in mainstream entertainment
  • Limited opportunities to engage directly with the creative minds behind his favorite narratives.

Absurd Ventures Geographic Distribution

North America and Western Europe represent Absurd Ventures' primary markets, with the US and UK leading in potential user base, reflecting common cultural consumption patterns for this type of content.

Top Countries

United States flag

United States

40%
United Kingdom flag

United Kingdom

15%
Canada flag

Canada

8%
Australia flag

Australia

6%
Germany flag

Germany

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Target users often reside in 2-4 person households, indicating established individuals or small families. They primarily fall into medium to high-income brackets, enabling discretionary spending on entertainment.

Employment Status

Income Distribution

Education Level

Absurd Ventures Behavior Analysis

Behavior Profile

Transmedia Storytelling
Narrative Engagement
Video Games
Dark Humor
Crime Fiction
Dystopian Narratives
Community Building
Early Adopters
Digital Content Consumption
Creator Following
Psychological Themes
Social Commentary
Morally Ambiguous
Twitter Usage
Reddit Usage
YouTube Usage
LinkedIn Engagement
Interactive Entertainment
Loyalty
Critical Thinking

Device Breakdown

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