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The Social Institute is an education technology company that provides a comprehensive social-emotional learning (SEL) curriculum designed to empower K-12 students, particularly those in middle and high school, to navigate social media and technology positively and responsibly. Their flagship product, the 'Positive Playbook,' offers research-backed, gamified lessons and interactive content focused on topics such as positive digital citizenship, online safety, mental wellness, digital leadership, and future readiness. The company aims to partner with schools to proactively address the challenges and opportunities presented by the digital world, fostering a positive school culture and equipping students with essential life skills for the 21st century. Founded by a former Duke Women's Basketball captain, the institute emphasizes a 'playbook' approach, providing actionable strategies and a positive framework rather than focusing solely on restrictions. They position themselves as leaders in digital education, leveraging student insights and expert guidance to develop relevant and engaging content for today's digital natives.
Major Markets
Key Competitors
The Social Institute uniquely positions itself as the leader in proactive, positive digital citizenship education for K-12, empowering students and fostering holistic school culture through its gamified SEL curriculum.
Customer sentiment appears positive, as evidenced by the focus on proactive solutions for digital challenges and alignment with the goals of school administrators and educators. The emphasis on 'positive' framing and 'empowerment' resonates well with institutions seeking constructive approaches to digital literacy.
The Social Institute offers a research-backed, gamified SEL curriculum, the 'Positive Playbook,' that empowers K-12 students to navigate the digital world responsibly. It fosters positive digital citizenship, online safety, and mental wellness, equipping students with essential 21st-century life skills while enhancing school culture.
Research-backed, gamified curriculum engages students effectively.
Focus on positive framing fosters proactive digital habits.
Founder's background lends credibility and unique perspective.
Pricing information is not readily available, a potential barrier.
Market penetration outside K-12 schools is currently limited.
Reliance on school adoption for widespread impact.
Expand into higher education or corporate training sectors.
Develop AI-driven personalized learning paths for students.
Partner with mental health organizations for integrated support.
Emergence of new, similar EdTech platforms.
Changes in educational policy or funding priorities.
Difficulty in measuring long-term impact on student behavior.
The Social Institute operates primarily within the Education Technology (EdTech) industry, specifically focusing on Social-Emotional Learning (SEL) and Digital Citizenship within K-12 education. Their domain is centered around equipping students, educators, and parents with the knowledge and tools to navigate the digital world responsibly and positively. They are at the intersection of technology education, character development, and student wellness, addressing the critical need for schools to prepare students for a future dominated by digital interactions. Their work directly impacts student well-being, school culture, and future workforce readiness by fostering essential digital literacy and leadership skills.
Primarily focused on the US K-12 market, with minor presence in other English-speaking countries. The US represents the vast majority of its user base.
United States
95% market share
Canada
2% market share
United Kingdom
1% market share
Australia
1% market share
New Zealand
1% market share
The target audience for The Social Institute is K-12 schools and school districts across the United States, specifically focusing on middle and high school students, educators, and parents. While the primary customer is the school administration, the ultimate beneficiaries and end-users are the students themselves, who engage with the 'Positive Playbook' curriculum. Educators, including teachers and counselors, are also a key part of the target audience as they facilitate the curriculum. Parents are implicitly part of the target audience, as the platform aims to bridge the gap between school and home in fostering healthy digital habits. The emphasis on 'modern leadership' and 'positive digital citizenship' suggests a focus on institutions that are forward-thinking and committed to holistic student development in the digital age, moving beyond just reactive measures to proactive education.
30-65 years
Male • Female
United States
25-60 years
Male • Female
United States
10-18 years
Male • Female
United States
30-55 years
Male • Female
United States
35-65 years
Male • Female
United States
Data shown in percentage (%) of usage across platforms
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