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PreviewLabs Target Audience

User Segments

Age: 45

Gender: Female

Occupation: Principal Investigator, Digital Health Lab

Education: Ph.D., Biomedical Engineering

Age: 52

Gender: Male

Occupation: Head of Immersive Technologies Department

Education: Doctorate, Computer Science

Age: 38

Gender: Female

Occupation: Medical Researcher & Clinical Trial Lead

Education: M.D., Public Health

Dr. Eleanor Vance

Dr. Eleanor Vance

Age: 45
Gender: Female
Occupation: Principal Investigator, Digital Health Lab
Education: Ph.D., Biomedical Engineering
Industry: Academic Research
Channels: LinkedInYouTubeX

Goals

  • Secure funding for innovative serious game research projects
  • Publish high-impact research findings in peer-reviewed journals
  • Develop effective digital health interventions that can be scaled for public benefit

Pain Points

  • Difficulty in rapidly prototyping and testing complex interactive interventions
  • Limited internal expertise or resources for advanced game development
  • Challenges in translating research concepts into practical, engaging applications

PreviewLabs Geographic Distribution

PreviewLabs primarily serves North America and Europe, with strongholds in the US, Belgium, and Canada, leveraging its multi-national office presence for global reach.

Top Countries

United States flag

United States

55%
Belgium flag

Belgium

20%
Canada flag

Canada

10%
United Kingdom flag

United Kingdom

5%
Germany flag

Germany

3%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Clients often come from high-income households, reflecting their professional roles and the investment required for specialized prototyping services.

Employment Status

Income Distribution

Education Level

PreviewLabs Behavior Analysis

Behavior Profile

Rapid Prototyping
Concept Validation
Iterative Development
Early Validation
Risk Reduction
Expert Advisory
Collaborative Approach
User Feedback
Innovation Exploration
Gamified Interventions
Research Methodologies
UX Design
Technology Adoption
Online Professional Networking
Information Seeking (YouTube)
Community Engagement (Reddit)

Device Breakdown

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