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FYX Gaming targets gaming studios and publishers of various sizes, from indie developers to large enterprises. They cater to those looking to integrate a marketplace solution that allows players to own, buy, sell, and trade in-game assets. The platform appeals to studios interested in blockchain technology and its potential in gaming while prioritizing security and compliance in a rapidly evolving regulatory landscape.
FYX Gaming's top markets are the US and China, with a strong presence in other gaming hubs like Japan, South Korea, and Germany.
United States
China
Japan
South Korea
Germany
Primary age group concentration shows strong presence in:
31-35
Most active age range
FYX Gaming's target users are mainly from households of 2-4 people, suggesting a mix of students, young professionals, and families with a moderate income level.
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