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UserWise Target Audience

User Segments

Age: 48

Gender: Female

Occupation: CEO, Mobile Gaming Studio

Education: Master's Degree, Business Administration

Age: 42

Gender: Male

Occupation: Head of LiveOps, Gaming Studio

Education: Master's Degree, Game Design and Production

Age: 39

Gender: Female

Occupation: COO, Mobile Gaming Company

Education: Professional Degree, Project Management

Sarah Chen

Sarah Chen

Age: 48
Gender: Female
Occupation: CEO, Mobile Gaming Studio
Education: Master's Degree, Business Administration
Industry: Mobile Gaming
Channels: LinkedInYouTubeX

Goals

  • Increase overall revenue and profitability of the gaming studio by optimizing existing game portfolios
  • Free up core development teams to focus on innovative new game titles and strategic initiatives
  • Maintain strong market leadership and competitive edge within the rapidly evolving mobile gaming industry.

Pain Points

  • Stagnant revenue growth from older, successful game titles that require significant ongoing maintenance
  • Difficulty in efficiently managing complex live operations across multiple games and diverse player segments
  • The challenge of retaining top talent while balancing resource allocation between new development and existing game support.

UserWise Geographic Distribution

Key markets are US and Europe, with a focus on regions strong in mobile gaming. Global reach is implied by remote work and diverse client base.

Top Countries

United States flag

United States

40%
Finland flag

Finland

10%
Canada flag

Canada

8%
United Kingdom flag

United Kingdom

7%
Australia flag

Australia

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily come from 3-4 person households, with a high-income profile, reflecting their executive roles.

Employment Status

Income Distribution

Education Level

UserWise Behavior Analysis

Behavior Profile

LinkedIn Usage
Business Strategy
Technology Innovation
Leadership Development
Competitive Analysis
Gaming Trends
Desktop Preference
YouTube Usage
Twitter Usage
Data-Driven Decisions
A/B Testing
Player Engagement
Continuous Engagement
Problem Solving
Seeking External Expertise
Maintaining Control
Information Gathering
Networking

Device Breakdown

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