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Industry Landscape

The action sports and entertainment industry is currently thriving, driven by digital content consumption and the demand for authentic, high-octane experiences. It's heavily influenced by Gen Z and Millennial engagement on platforms like YouTube and TikTok, leading to increased brand partnerships and diversified revenue streams through live events and media rights.

Industries:
Action SportsLive EventsDigital ContentYouth CultureSponsorships

Total Assets Under Management (AUM)

Action Sports Market Size in United States

~Difficult to find a specific standalone metric for Action Sports Market Size in USD for the US specifically, as it's often bundled with broader sports or entertainment market data. However, the global action sports market was valued at approximately USD 64.9 billion in 2022.

(5-8% CAGR)

Growth is fueled by increasing participation and viewership, particularly among younger demographics. Expanded digital content distribution and media rights deals also contribute significantly. Brand sponsorships are a major driver, connecting products with an engaged audience.

Total Addressable Market

64.9 billion USD

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Emerging Technologies

Virtual Production (VP) & XR

Utilizing LED volumes and real-time game engines (like Unreal Engine) to create immersive virtual backgrounds and environments for content creation, reducing the need for extensive physical sets and allowing for dynamic, fantastical backdrops.

AI-Powered Content Personalization

Leveraging artificial intelligence to analyze viewer data and preferences, enabling the delivery of highly personalized content recommendations, highlight reels, and interactive experiences across digital platforms.

Advanced Wearable Sensors & Biometrics

Integrating sophisticated sensors into athlete gear to capture real-time performance data (e.g., G-force, heart rate, jump height) and biometric information, enhancing broadcast overlays, fan engagement, and athlete training.

Impactful Policy Frameworks

Children's Online Privacy Protection Act (COPPA) Enforcement (Ongoing)

COPPA (1998, with updates) regulates how online services collect and use personal information from children under 13, requiring verifiable parental consent for certain data practices.

Thrill One must ensure all digital content and interactive experiences targeting or accessible by younger demographics comply with COPPA, potentially affecting data collection practices for engagement metrics and personalized advertising.

NCAA Name, Image, and Likeness (NIL) Policy (2021)

The NCAA adopted an interim policy in 2021 allowing college athletes to profit from their Name, Image, and Likeness (NIL), with individual states also passing varying NIL laws.

While primarily for collegiate sports, this sets a precedent for athlete compensation and commercial rights, potentially influencing how emerging action sports athletes (many of whom are young) can monetize their brand and partner with entities like Thrill One.

Federal Trade Commission (FTC) Endorsement Guides (2023 Update)

The FTC updated its Endorsement Guides (16 CFR Part 255) in 2023, clarifying disclosure requirements for endorsements and testimonials in advertising, especially regarding social media influencers and affiliate marketing.

Thrill One and its partner brands must ensure clear and conspicuous disclosure of material connections when athletes or influencers promote products through their content, impacting sponsorship activations and digital marketing campaigns.

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