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Thirdverse Target Audience

User Segments

Age: 26

Gender: Male

Occupation: Software Developer

Education: Bachelor's Degree, Computer Science

Age: 29

Gender: Female

Occupation: Game Designer

Education: Bachelor's Degree, Game Design

Age: 32

Gender: Male

Occupation: Product Manager

Education: Associate Degree, Information Technology

Alex 'VR_Master' Chen

Alex 'VR_Master' Chen

Age: 26
Gender: Male
Occupation: Software Developer
Education: Bachelor's Degree, Computer Science
Industry: Technology
Channels: RedditYouTubeX

Goals

  • To achieve top rankings in competitive VR multiplayer games and master new combat mechanics
  • To discover and experience the cutting edge of VR technology and immersive gaming experiences
  • To connect with a community of like-minded VR enthusiasts and engage in strategic discussions.

Pain Points

  • Lack of high-quality, graphically rich VR content that pushes the boundaries of current hardware
  • Limited social features within VR games that hinder seamless interaction with friends
  • Difficulty finding reliable and responsive teammates for competitive multiplayer sessions.

Thirdverse Geographic Distribution

Thirdverse targets a global audience, with strong presences in the US and Japan, reflecting their dual headquarters and overseas growth strategy.

Top Countries

United States flag

United States

30.5%
Japan flag

Japan

25.5%
United Kingdom flag

United Kingdom

8%
Germany flag

Germany

6.5%
Canada flag

Canada

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily live in 2-4 person households with medium to high income, allowing for tech investments.

Employment Status

Income Distribution

Education Level

Thirdverse Behavior Analysis

Behavior Profile

VR Gamers
Early Adopters
Immersive Gaming
High-Quality Content
Multiplayer Experiences
Competitive Gamers
Cooperative Gamers
Tech-Savvy
Metaverse Interest
New Digital Economies
Virtual Social Spaces
Action JRPGs
Hero Shooters
Sword Fighting
Narrative-Driven Gameplay
Storytelling
Online Interaction
VR Adoption
Reddit User
YouTube Viewer

Device Breakdown

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