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Thirdverse Target Audience

The target audience is likely gamers, particularly those interested in virtual reality. They are looking for high-quality, immersive gaming experiences. The company targets both Japanese and global markets.

User Segments

Thirdverse Geographic Distribution

The United States and Japan are the top two markets, likely due to high VR adoption rates. Other significant markets include China, South Korea, and the United Kingdom.

Top Countries

United States flag

United States

40%
Japan flag

Japan

35%
China flag

China

10%
South Korea flag

South Korea

7%
United Kingdom flag

United Kingdom

8%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

The target audience consists of single or small households with moderate to high income, allowing for disposable income to spend on VR gaming.

Employment Status

Income Distribution

Education Level

Thirdverse Behavior Analysis

Behavior Profile

Device Breakdown

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