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Thirdverse is a virtual reality game development company. They create and distribute VR games for various platforms. Their goal is to create a "VR x Metaverse" and become the leader in the VR gaming market.
Company : Thirdverse
Industry : Virtual RealityGamingMetaverse
Thirdverse Key Value propositions
Thirdverse Latest news
Thirdverse Group and Drecom Sign MOU for Blockchain Game ...
Mar 18, 2022 ... Thirdverse is best known for its flagship title SWORDS of GARGANTUA, a top ... For more information visit: https://thirdverse.io · TweetShare.
Thirdverse's VR Sword-fighting title "ALTAIR BREAKER" releases ...
Feb 22, 2023 ... This version of “ALTAIR BREAKER” includes content up to the major update Ver. ... Aiming at the creation of “a new ... https://www.thirdverse.io/en/.
Thirdverse and BLOCKSMITH&Co. New Blockchain Game ...
Jan 12, 2023 ... ... main character in "Captain Tsubasa. In ... Corporate website: https://www.thirdverse.io/ ... Thirdverse, Co., Ltd. Contact: [email protected] · Tweet ...
Final changes to Air Force song announced > Air Force > Article ...
May 29, 2020 ... The first step focused on changing the song's third verse ... The updated lyrics include subtle but important changes that more accurately ...
Thirdverse SWOT Analysis
Strengths
Experienced VR development team.Focus on immersive and multiplayer VR experiences.Partnerships with major VR platforms.
Weaknesses
Relatively new company in a competitive market.Dependence on the adoption rate of VR technology.Limited marketing budget compared to larger studios.
Opportunities
Growing VR market and increasing consumer adoption.Expansion into new VR platforms and markets.Partnerships with other entertainment and media companies.
Threats
Competition from established gaming companies entering the VR market.Rapid technological advancements requiring constant innovation.Potential for negative economic impact on consumer spending on entertainment.
Top Marketing Strategies for Thirdverse
Thirdverse User Persona
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Preferred platforms
GOALS
Frustrations
Thirdverse Geographic and Demographic Insights
Geographic Insights: The United States and Japan are the top two markets, likely due to high VR adoption rates. Other significant markets include China, South Korea, and the United Kingdom.
United States
40%
Japan
35%
China
10%
South Korea
7%
United Kingdom
8%
Demographic Insights: The target demographic is predominantly male, aged between 18-34, reflecting the typical early adopter profile in gaming and VR technology.
Thirdverse Socio-economic Profile
Household and Income Insights: The target audience consists of single or small households with moderate to high income, allowing for disposable income to spend on VR gaming.
Educational and Employment Insights: The majority of users are likely to be employed full-time or students, with a high proportion having a university or college education level.
Thirdverse Behavioral Insights
Interest-Based Insights: Target users are passionate about technology, gaming, and virtual reality, often engaging with related interests like anime, cosplay, sci-fi, and gadgets.
Technology and Social Media Usage: Users prefer YouTube for consuming content and are active on platforms like Reddit and Twitter. They use a mix of desktops, Android, and iOS devices.
Thirdverse Top Competitors
Competitor | Estimated market share | Top domains |
---|---|---|
Resolution Games | 20% | VR Gaming, Mobile Gaming, Family Entertainment |
nDreams | 15.5% | Premium VR Games, AAA Development, Original IP |
Fast Travel Games | 10.5% | VR Publishing, Narrative-driven Games, Co-op Experiences |