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Studio Hermitage Inc. Target Audience

User Segments

Age: 28

Gender: Male

Occupation: Software Developer

Education: Bachelor's Degree, Computer Science

Age: 25

Gender: Female

Occupation: Graphic Designer

Education: Associate Degree, Graphic Design

Age: 32

Gender: Male

Occupation: Game Designer

Education: Bachelor's Degree, Game Design

Alex 'The Lore Master' Chen

Alex 'The Lore Master' Chen

Age: 28
Gender: Male
Occupation: Software Developer
Education: Bachelor's Degree, Computer Science
Industry: Technology
Channels: RedditYouTubeX

Goals

  • To find new, complex narrative worlds to deeply explore and immerse myself in
  • To connect with like-minded individuals to discuss intricate lore and theories
  • To contribute to and shape shared fictional universes through creative input.

Pain Points

  • Lack of depth or superficial narratives in new IPs
  • Difficulty finding engaged and intelligent communities for niche interests
  • Limited opportunities for player agency and impactful choices in digital experiences.

Studio Hermitage Inc. Geographic Distribution

The US is the primary market, accounting for over half of users. Other significant markets are Canada, UK, Australia, and Germany, indicating a strong Anglophone and Western European presence.

Top Countries

United States flag

United States

55%
Canada flag

Canada

10%
United Kingdom flag

United Kingdom

8%
Australia flag

Australia

5%
Germany flag

Germany

4%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily live in 2-4 person households (70%) and have medium to high income levels (90%), reflecting disposable income for premium content.

Employment Status

Income Distribution

Education Level

Studio Hermitage Inc. Behavior Analysis

Behavior Profile

Immersive Storytelling
Multi-Platform Engagement
User-Driven Narratives
Speculative Fiction
Tabletop RPG Enthusiast
Online Community Engagement
Video Game Player
Audience Participation
Narrative Depth
Authenticity
High Production Value
Existential Horror
Audio Drama Listener
Comic Book Reader
Digital Savvy
Reddit User
YouTube Content
Creative Freedom
World-Building
Intellectual Engagement

Device Breakdown

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