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Industry Landscape

The transmedia entertainment industry is currently experiencing significant growth, driven by consumer demand for immersive, multi-platform experiences. Innovations in digital distribution and interactive technologies are fostering new forms of engagement, blurring lines between traditional media. Strong IPs are leveraging diverse formats like games, audio dramas, and comics to create cohesive narrative universes, appealing to an increasingly digitally native and engaged audience.

Industries:
Transmedia StorytellingIntellectual PropertyGamingNarrative DesignWorld-Building

Total Assets Under Management (AUM)

Video Game Industry Revenue in United States

~USD 60.4 billion (2023)

(2.6% CAGR)

- Console games: USD 18.6 billion

- PC games: USD 11.2 billion

- Mobile games: USD 30.6 billion

Total Addressable Market

364 billion USD

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Emerging Technologies

Generative AI for Content Creation

Generative AI can automate and enhance the creation of narrative elements, character designs, world-building assets, and even interactive dialogue across different media formats.

Cloud-Native Game Streaming/Development

Cloud technologies enable seamless cross-platform play, remote collaboration for developers, and rapid deployment of interactive experiences without local hardware limitations.

Blockchain and NFTs for IP Ownership & Engagement

Blockchain can secure digital ownership of IP assets and enable new forms of user engagement, monetization, and verifiable scarcity for transmedia content.

Impactful Policy Frameworks

California Age-Appropriate Design Code Act (CAADCA) (2022)

The CAADCA, effective July 1, 2024, requires online services, products, or features likely to be accessed by children under 18 to adhere to specific design standards that prioritize the best interests of children, including data privacy and protection from harmful content.

Studio Hermitage would need to assess and potentially adapt its online platforms and interactive content to comply with age-appropriate design standards and data privacy requirements for younger users.

Federal Trade Commission (FTC) Enforcement on Dark Patterns (Ongoing)

The FTC has increased its focus on 'dark patterns' – deceptive design practices in user interfaces that trick or manipulate consumers into making choices they might not otherwise make, particularly concerning subscriptions, data collection, and in-app purchases.

The company must ensure all user interfaces, especially for any potential subscription models or in-game purchases, are transparent and do not employ deceptive design practices.

American Innovation and Choice Online Act (AICOA) (Proposed)

This bipartisan antitrust bill, currently proposed, aims to curb the market power of large tech companies (covered platforms) by preventing them from self-preferencing their own products and services over competitors on their platforms, and from discriminating against business users.

If passed, this could impact Studio Hermitage's distribution strategies and relationships with major platform holders (e.g., app stores, game platforms), potentially leading to fairer terms or new opportunities.

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