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Sliding Toys Target Audience

User Segments

Age: 20

Gender: Male

Occupation: University Student

Education: Associate Degree, Computer Science

Age: 28

Gender: Female

Occupation: Customer Service Representative

Education: Bachelor's Degree, Business Administration

Age: 33

Gender: Male

Occupation: Software Developer

Education: Bachelor's Degree, Software Engineering

Leo The Learner

Leo The Learner

Age: 20
Gender: Male
Occupation: University Student
Education: Associate Degree, Computer Science
Industry: Education
Channels: YouTubeRedditInstagram

Goals

  • To efficiently use short breaks between classes for quick mental stimulation
  • To improve problem-solving skills and critical thinking through engaging puzzles
  • To maintain a consistent daily routine that incorporates learning and mental challenges.

Pain Points

  • Difficulty focusing on studies after long periods of abstract work
  • Limited free time to engage in lengthy gaming sessions
  • Repetitive daily tasks that lack intellectual stimulation.

Sliding Toys Geographic Distribution

Sliding Toys attracts a significant user base from English-speaking developed countries, with the US and UK leading. This indicates a preference for accessible online content in these regions.

Top Countries

United States flag

United States

35%
United Kingdom flag

United Kingdom

15%
Canada flag

Canada

10%
Australia flag

Australia

8%
Germany flag

Germany

7%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily live in 1-4 person households, suggesting singles or small families. The income level leans towards medium, indicating broad accessibility.

Employment Status

Income Distribution

Education Level

Sliding Toys Behavior Analysis

Behavior Profile

Logic Puzzles
Brain Training
Daily Challenges
Streak Tracking
Mental Stimulation
Problem-Solving
Progressive Difficulty
Achievement
Routine
Habit-forming
Self-Improvement
Browser-based
Simple Interface
Time Tracking
Move Tracking
Community-Oriented
Mindfulness
Online Engagement
Casual Play
Seeking Challenge

Device Breakdown

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