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RTS targets gaming content creators, esports professionals, game developers, and brands looking to make an impact in the gaming and esports industry. They aim to provide talent management, brand consulting, and esports strategy services. Their services cater to those seeking to establish a strong online presence, secure beneficial partnerships, and achieve sustainable growth in the gaming industry.
The United States and China represent the largest markets for RTS, followed by South Korea, Germany, and the United Kingdom, reflecting global esports and gaming hubs.
United States
China
South Korea
Germany
United Kingdom
Primary age group concentration shows strong presence in:
31-35
Most active age range
RTS's audience typically falls within the middle-income bracket and lives in households of 2-4 people, indicative of young professionals and digital natives.
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