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Backbone Target Audience

User Segments

Age: 24

Gender: Female

Occupation: Graphic Designer

Education: Bachelor's Degree

Age: 21

Gender: Male

Occupation: University Student

Education: Associate Degree

Age: 19

Gender: Male

Occupation: Part-Time Retail Associate

Education: High School

Maya, The Mobile Power Gamer

Maya, The Mobile Power Gamer

Age: 24
Gender: Female
Occupation: Graphic Designer
Education: Bachelor's Degree
Industry: Technology
Channels: YouTubeInstagramReddit

Goals

  • To seamlessly transition between different gaming platforms (console, PC, mobile) for uninterrupted gaming experiences
  • To discover new and challenging mobile games that offer console-quality gameplay
  • To stay connected with her gaming community and share her achievements across platforms.

Pain Points

  • Lack of precise controls on touchscreen for fast-paced action games
  • Limited battery life of her phone during extended gaming sessions
  • Difficulty in finding new, high-quality mobile games beyond casual titles.

Backbone Geographic Distribution

The US and UK are Backbone's primary markets, reflecting strong demand in mature gaming regions. Global shipping suggests wider reach.

Top Countries

United States flag

United States

40%
United Kingdom flag

United Kingdom

15%
Canada flag

Canada

8%
Germany flag

Germany

7%
Australia flag

Australia

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily reside in 2-4 person households with medium income, indicating disposable income for gaming accessories.

Employment Status

Income Distribution

Education Level

Backbone Behavior Analysis

Behavior Profile

Device Breakdown

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