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Executive Summary

Carbon Counts is a multi-country public benefit company that develops and operates the mobile game EverForest. Their mission is to re-green the earth by planting real trees based on in-game achievements. They aim to create a fun and engaging gaming experience while promoting environmental awareness and action.

Industries

Mobile GamingEnvironmental ConservationImpact Gaming

Major Markets

United States flagUnited States
Canada flagCanada
United Kingdom flagUnited Kingdom

Carbon Counts Top Products

Brand Positioning

Customer Sentiments

Carbon Counts Key Value Propositions

Environmental Impact
Mobile Gaming
Reforestation
Community Engagement

Carbon Counts SWOT Analysis

Strengths

Unique selling proposition combining gaming and real-world impact

Appeals to a growing market of environmentally conscious individuals

Engaging game mechanics with a strong social mission

Weaknesses

Reliance on a single game for revenue

Potential challenges in scaling reforestation efforts globally

Competition from established players in both the gaming and environmental sectors

Opportunities

Expanding to new markets with high mobile gaming penetration and environmental concern

Developing partnerships with environmental organizations and brands

Introducing new game features and mechanics to enhance user engagement and impact

Threats

Changing user preferences in the mobile gaming market

Economic downturn impacting consumer spending on non-essential goods

Negative publicity or challenges related to reforestation practices

Carbon Counts operates within the mobile gaming industry, specifically focusing on the impact gaming segment. Their work also intersects with environmental conservation, reforestation, and climate change mitigation.

Market Growth Stage

Low
Medium
High

Pace of Market Growth

Accelerating
Deaccelerating

Carbon Counts Target Audience

View Details

Geographic Insights

Carbon Counts' top markets are English-speaking countries with high mobile gaming adoption and environmental consciousness. The US and Canada represent significant portions of their user base.

Top Countries

United States flag

United States

25% market share

Canada flag

Canada

15% market share

United Kingdom flag

United Kingdom

10% market share

Australia flag

Australia

8% market share

Germany flag

Germany

7% market share

Carbon Counts Audience Segments

Carbon Counts targets a global audience of mobile gamers concerned about climate change and interested in environmental conservation. They appeal to individuals who enjoy casual gaming experiences and want to contribute to reforestation efforts. The target audience may also include those looking for educational and entertaining ways to engage with environmental issues.

Social Media Usage Across Segments

Data shown in percentage (%) of usage across platforms

Recommended Marketing Strategiesfor Carbon Counts

Value-Based Pricing Implementation

This strategy involves setting prices for EverForest based on the positive impact it delivers by planting real trees, appealing to environmentally conscious gamers who value sustainability and making a difference. This can attract players willing to pay a premium for a game that aligns with their values.

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Leveraged Reciprocity

This strategy focuses on offering free in-game rewards or benefits to players who complete certain actions, such as sharing the game on social media or referring friends. This can encourage players to engage with the game and spread the word about its impact on reforestation.

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Personalized User Onboarding

This strategy involves creating a tailored onboarding experience for new players, guiding them through the game's mechanics and highlighting its environmental impact. This can help players understand the game's purpose and connect with its mission, increasing engagement and retention.

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