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The target audience is likely gamers, specifically those interested in online multiplayer experiences. The use of 'play' in the redirected URL suggests an interactive platform, appealing to individuals seeking active engagement. This audience may range from casual to hardcore gamers, depending on the game's complexity and genre.
Burn Ghost sees its largest user bases in the US and China, capturing over 50% of the market share. East Asia and Europe also represent significant markets.
United States
China
South Korea
Germany
United Kingdom
Primary age group concentration shows strong presence in:
31-35
Most active age range
The majority of users fall within the 'middle-income' bracket and live in households of 2-4 people, suggesting potential for disposable income allocation to gaming.
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