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Wolf72 Games Target Audience

User Segments

Age: 17

Gender: Female

Occupation: Student

Education: High School

Age: 19

Gender: Male

Occupation: Part-Time

Education: High School

Age: 21

Gender: Female

Occupation: Student

Education: Associate Degree

Maya 'The Streamer' Chen

Maya 'The Streamer' Chen

Age: 17
Gender: Female
Occupation: Student
Education: High School
Industry: Education
Channels: YouTubeTikTokInstagram

Goals

  • To discover and play new online games with friends
  • To improve her gaming skills and competitive rankings
  • To connect with other gamers and build an online community.

Pain Points

  • Lack of free time due to schoolwork
  • Finding affordable games that are still engaging
  • Dealing with toxic online gaming communities.

Wolf72 Games Geographic Distribution

The primary market is the US and China, with significant presence in East Asia and Western Europe, reflecting global digital gaming trends.

Top Countries

United States flag

United States

25.5%
China flag

China

18.2%
Japan flag

Japan

8%
South Korea flag

South Korea

6.5%
United Kingdom flag

United Kingdom

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users primarily reside in 2-4 person households with medium income, indicating disposable income for entertainment.

Employment Status

Income Distribution

Education Level

Wolf72 Games Behavior Analysis

Behavior Profile

digital gaming
online interactions
entertainment
recreation
competitive experiences
web-based platform
interactive user experience
digital engagement
social media usage
YouTube
Reddit
TikTok
Instagram
desktop usage
Android usage
digital entertainment
online communities
technology gadgets
esports
new gaming experiences

Device Breakdown

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