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Age: 17
Gender: Female
Occupation: Student
Education: High School
Age: 19
Gender: Male
Occupation: Part-Time
Education: High School
Age: 21
Gender: Female
Occupation: Student
Education: Associate Degree
The primary market is the US and China, with significant presence in East Asia and Western Europe, reflecting global digital gaming trends.
United States
China
Japan
South Korea
United Kingdom
Primary age group concentration shows strong presence in:
31-35
Most active age range
Users primarily reside in 2-4 person households with medium income, indicating disposable income for entertainment.
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