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Room 8 Studio Target Audience

Room 8 Studio targets game development companies of all sizes, from small indie studios to large publishers. They have a proven track record of working on a wide range of game genres, including PC, console, and mobile.

User Segments

Room 8 Studio Geographic Distribution

The United States and China are likely the largest markets for Room 8 Studio, followed by Japan, the United Kingdom, and Canada.

Top Countries

United States flag

United States

35%
China flag

China

20%
Japan flag

Japan

15%
United Kingdom flag

United Kingdom

10%
Canada flag

Canada

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

The target audience mostly falls in the middle-income bracket with an average household size of 2-4, indicating a mix of young professionals and families.

Employment Status

Income Distribution

Education Level

Room 8 Studio Behavior Analysis

Behavior Profile

Device Breakdown

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