Find stats on top websites

Carde.io Target Audience

User Segments

Age: 38

Gender: Female

Occupation: Marketing Manager

Education: Master's Degree

Age: 45

Gender: Male

Occupation: Community Manager

Education: Bachelor's Degree

Age: 32

Gender: Female

Occupation: Product Marketing Specialist

Education: Bachelor's Degree

Evelyn Chen

Evelyn Chen

Age: 38
Gender: Female
Occupation: Marketing Manager
Education: Master's Degree
Industry: Gaming
Channels: LinkedInYouTubeReddit

Goals

  • To significantly increase player engagement and retention within our gaming community through compelling organized play initiatives
  • To efficiently gather and analyze data on player behavior and sentiment to inform game development and marketing strategies
  • To expand our game's reach and cultivate a vibrant, self-sustaining community around our titles.

Pain Points

  • Struggling to track player participation and interest across disparate platforms, leading to fragmented insights
  • Difficulty in effectively communicating new game features and organized play events to a broad and diverse player base
  • Inefficient processes for managing and distributing incentives to players and local game stores.

Carde.io Geographic Distribution

Carde.io's primary market is North America, particularly the US, followed by Canada. European countries like the UK and Germany, and Australia also represent significant user bases.

Top Countries

United States flag

United States

40.5%
Canada flag

Canada

15.2%
United Kingdom flag

United Kingdom

10%
Germany flag

Germany

8.5%
Australia flag

Australia

6.8%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Most users live in households of 2-4 people and fall into the medium income bracket, indicating stable, engaged community members.

Employment Status

Income Distribution

Education Level

Carde.io Behavior Analysis

Behavior Profile

Organized Play
Community Management
Event Management
Player Engagement
Data-Driven Insights
Tournament Participation
Online Communities
Content Consumption (YouTube)
Social Interaction (Reddit, Twitter)
In-Person Events
Brand Loyalty
Competitive Gaming
Tabletop Gaming
Digital Gaming
User Experience Focus
Feedback Seeking
Promotional Activities
Affiliate Marketing
Community Building
Continuous Improvement

Device Breakdown

Transform Your Ideas into Action in Minutes with WaxWing

Sign up now and unleash the power of AI for your business growth