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Blip.tv (Defunct) Target Audience

User Segments

Age: 20

Gender: Female

Occupation: Student

Education: Associate Degree

Age: 24

Gender: Male

Occupation: Part-Time

Education: Bachelor's Degree

Age: 19

Gender: Female

Occupation: Unemployed

Education: High School

Maya Singh

Maya Singh

Age: 20
Gender: Female
Occupation: Student
Education: Associate Degree
Industry: Creative Arts
Channels: YouTubeTikTokInstagram

Goals

  • To create engaging short-form video content that goes viral and attracts a large following
  • To learn advanced video editing techniques and graphic design skills to enhance content quality
  • To build a strong personal brand online and potentially monetize her creative endeavors.

Pain Points

  • Lack of proper equipment and software to produce high-quality videos
  • Difficulty in gaining initial traction and audience engagement on competitive platforms
  • Balancing academic responsibilities with the time commitment required for consistent content creation.

Blip.tv (Defunct) Geographic Distribution

Historically, Blip.tv's user base was predominantly in North America, particularly the US and Canada, followed by other English-speaking and European countries.

Top Countries

United States flag

United States

40%
Canada flag

Canada

10%
United Kingdom flag

United Kingdom

8%
Australia flag

Australia

5%
Germany flag

Germany

4%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Users often lived in smaller households and had medium income levels, reflecting independent content creators and enthusiasts.

Employment Status

Income Distribution

Education Level

Blip.tv (Defunct) Behavior Analysis

Behavior Profile

Online video consumption
Digital content creation
Independent filmmaking
Technology trends
Social media marketing
Personal branding
Online education
YouTube engagement
Instagram engagement
Facebook engagement
Desktop usage
Android device usage
Content monetization
Audience growth
Skill improvement
Networking
Intellectual property
Learning accessibility
Discoverability

Device Breakdown

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