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The target audience for Baobab Studios can be segmented into several groups. Primarily, it includes families and children who are the end consumers of their animated stories, games, and books. The "Stories," "Games," and "Publishing" sections of their website, along with news about children's series adaptations, support this. The studio also targets media and entertainment companies for partnerships and collaborations, as evidenced by their collaborations with Random House and 9 Story. Technology enthusiasts interested in interactive and immersive experiences form another segment, considering Baobab's focus on combining animation and video game elements. Furthermore, the studio seems to also target professionals in the animation, film, and technology industries, either as potential employees or collaborators.
Age: 12
Gender: Female
Occupation: Student, Part-Time
Education: High School
Age: 16
Gender: Male
Occupation: Student, Part-Time
Education: High School
Age: 17
Gender: Female
Occupation: Student, Part-Time
Education: Associate Degree
The primary market is the United States, followed by China, reflecting the global appeal of animation and interactive content. Key markets also include Canada, United Kingdom, and Japan.
United States
China
Canada
United Kingdom
Japan
Primary age group concentration shows strong presence in:
31-35
Most active age range
Most target users live in households of 3-4 people with a medium income level. A significant portion also enjoys a high income, aligning with families willing to invest in entertainment and education.
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