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Baobab Studios Target Audience

The target audience for Baobab Studios can be segmented into several groups. Primarily, it includes families and children who are the end consumers of their animated stories, games, and books. The "Stories," "Games," and "Publishing" sections of their website, along with news about children's series adaptations, support this. The studio also targets media and entertainment companies for partnerships and collaborations, as evidenced by their collaborations with Random House and 9 Story. Technology enthusiasts interested in interactive and immersive experiences form another segment, considering Baobab's focus on combining animation and video game elements. Furthermore, the studio seems to also target professionals in the animation, film, and technology industries, either as potential employees or collaborators.

User Segments

Age: 12

Gender: Female

Occupation: Student, Part-Time

Education: High School

Age: 16

Gender: Male

Occupation: Student, Part-Time

Education: High School

Age: 17

Gender: Female

Occupation: Student, Part-Time

Education: Associate Degree

Ava Thompson

Ava Thompson

Age: 12
Gender: Female
Occupation: Student, Part-Time
Education: High School
Industry: Entertainment
Channels: YouTubeTikTokInstagram

Goals

  • Create and share original animated content with friends and family on social media
  • Participate in online gaming communities and collaborate on interactive storytelling projects
  • Discover new and exciting animated stories and characters that inspire creativity and imagination

Pain Points

  • Limited access to interactive animation tools hinders creative exploration
  • Strict parental controls restrict online gaming experiences and collaborative storytelling opportunities
  • Difficulty finding age-appropriate and engaging animated content that aligns with personal interests

Baobab Studios Geographic Distribution

The primary market is the United States, followed by China, reflecting the global appeal of animation and interactive content. Key markets also include Canada, United Kingdom, and Japan.

Top Countries

United States flag

United States

35%
China flag

China

20%
Canada flag

Canada

15%
United Kingdom flag

United Kingdom

15%
Japan flag

Japan

10%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Most target users live in households of 3-4 people with a medium income level. A significant portion also enjoys a high income, aligning with families willing to invest in entertainment and education.

Employment Status

Income Distribution

Education Level

Baobab Studios Behavior Analysis

Behavior Profile

Animation
Interactive Storytelling
Gaming
Children's Entertainment
Family Movies
Book Publishing
Technology
YouTube
Instagram
TikTok
Cross-Platform
Innovation
Creativity
Engagement
Immersive Experiences

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