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Alliance Studios Target Audience

The primary target audience for Alliance Studios consists of companies and brands seeking innovative marketing strategies within the gaming world, specifically Fortnite. This encompasses a wide range of industries, including food and beverage (e.g., Doritos, Grubhub), technology (e.g., NVIDIA), entertainment, and sports (e.g., Australian Open). The target audience also includes individual content creators and influencers (e.g., LazarBeam, Tones and I) who want to enhance their Fortnite presence with custom maps and experiences.

User Segments

Age: 35

Gender: Female

Occupation: Senior Marketing Manager

Education: Master's Degree, Marketing

Age: 42

Gender: Male

Occupation: Brand Strategist

Education: Bachelor's Degree, Advertising

Age: 30

Gender: Male

Occupation: Content Creator

Education: Bachelor's Degree, Digital Media

Emily Carter

Emily Carter

Age: 35
Gender: Female
Occupation: Senior Marketing Manager
Education: Master's Degree, Marketing
Industry: Marketing
Channels: LinkedInYouTubeTikTok

Goals

  • Successfully launch a Fortnite-integrated marketing campaign for a new product
  • Increase brand awareness and engagement within the Fortnite gaming community
  • Establish the company as an innovator in metaverse marketing.

Pain Points

  • Difficulty proving the ROI of gaming marketing campaigns
  • Struggles with finding reliable and creative partners for Fortnite projects
  • Limited budget for innovative campaigns within emerging gaming platforms

Alliance Studios Geographic Distribution

The primary markets are the United States and the United Kingdom, followed by Canada, Australia, and Germany, reflecting a strong presence in English-speaking countries and developed economies.

Top Countries

United States flag

United States

35%
United Kingdom flag

United Kingdom

20%
Canada flag

Canada

15%
Australia flag

Australia

10%
Germany flag

Germany

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Most target users live in households of 2-4 people with a medium income level, suggesting comfortable living standards and disposable income for entertainment and gaming-related products.

Employment Status

Income Distribution

Education Level

Alliance Studios Behavior Analysis

Behavior Profile

Gaming
Digital Marketing
Esports
Content Creation
Metaverse
Virtual Worlds
Brand Strategy
Fortnite Creative
In-Game Advertising
Audience Engagement
Brand Integration
TikTok
YouTube
Instagram
Custom Experiences
Community Building

Device Breakdown

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