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VK Target Audience

User Segments

Age: 16

Gender: Male

Occupation: Student

Education: High School

Age: 18

Gender: Female

Occupation: Student

Education: High School

Age: 20

Gender: Male

Occupation: Part-Time

Education: Associate Degree

Vlad the Gamer

Vlad the Gamer

Age: 16
Gender: Male
Occupation: Student
Education: High School
Industry: Education
Channels: YouTubeTikTokInstagram

Goals

  • To connect with friends and game communities online
  • To discover new games and content creators
  • To find ways to earn some pocket money through gaming or online activities.

Pain Points

  • Slow internet speeds interrupting gaming sessions
  • Lack of privacy and parental monitoring
  • Difficulty balancing schoolwork with gaming and social life.

VK Geographic Distribution

VK's user base is heavily concentrated in Russia and the CIS countries, with Russia accounting for the vast majority of its users.

Top Countries

Russia flag

Russia

65%
Ukraine flag

Ukraine

10%
Belarus flag

Belarus

5%
Kazakhstan flag

Kazakhstan

4%
Uzbekistan flag

Uzbekistan

2%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

VK users generally come from medium-sized households and represent diverse income levels, leaning towards middle-income.

Employment Status

Income Distribution

Education Level

VK Behavior Analysis

Behavior Profile

Social Networking
Content Consumption
Music
Videos
Messaging
Community Engagement
Online Gaming
News
Creative Content
Online Learning
Information seeking
Communication
Sharing
Interaction
Digital savvy
Mobile access
Android
Integrated experience
Online discussions
Entertainment

Device Breakdown

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