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Unscramblerer.com Target Audience

User Segments

Age: 48

Gender: Male

Occupation: Software Engineer

Education: Master's Degree, Computer Science

Age: 39

Gender: Female

Occupation: High School Teacher

Education: Bachelor's Degree, English Literature

Age: 62

Gender: Male

Occupation: Retired Librarian

Education: Master's Degree, Library Science

Competitive Scrabble Player

Competitive Scrabble Player

Age: 48
Gender: Male
Occupation: Software Engineer
Education: Master's Degree, Computer Science
Industry: Technology
Channels: RedditYouTubeX

Goals

  • Consistently win local and online Scrabble tournaments
  • Expand vocabulary with rare, high-scoring words for competitive play
  • Master advanced word game strategies and improve anagramming speed.

Pain Points

  • Losing due to missed high-scoring word opportunities
  • Difficulty quickly finding complex anagrams under time pressure
  • Lack of comprehensive tools to analyze past game performance and identify weaknesses.

Unscramblerer.com Geographic Distribution

Primarily targets English-speaking countries, with significant user bases in the US, UK, Canada, Australia, and growing presence in India, reflecting global appeal for word games.

Top Countries

United States flag

United States

45%
United Kingdom flag

United Kingdom

20%
Canada flag

Canada

10%
Australia flag

Australia

8%
India flag

India

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Target users primarily come from medium-income households of 2 to 4 members. This suggests broad appeal, supporting individual and family-based game playing and learning.

Employment Status

Income Distribution

Education Level

Unscramblerer.com Behavior Analysis

Behavior Profile

Word Games
Puzzles
Vocabulary Expansion
Language Learning
Casual Gaming
Online Communities
Self-Improvement
Reading
Cognitive Engagement
Sharing Achievements
Problem Solving
Strategic Play
Efficiency
Entertainment
Continuous Learning
Puzzle Creation

Device Breakdown

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