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Illuvium Target Audience

User Segments

Age: 18

Gender: Female

Occupation: Student

Education: High School

Age: 22

Gender: Male

Occupation: Part-Time

Education: Associate Degree

Age: 20

Gender: Female

Occupation: Student

Education: Bachelor's Degree

Maya, The Aspiring Pro Gamer

Maya, The Aspiring Pro Gamer

Age: 18
Gender: Female
Occupation: Student
Education: High School
Industry: Gaming
Channels: YouTubeTikTokReddit

Goals

  • To improve my gaming skills and compete in esports tournaments
  • To build a strong online community around my gaming content
  • To explore new and immersive gaming experiences that offer unique challenges.

Pain Points

  • Lack of time due to academic commitments preventing dedicated practice
  • Difficulty in finding reliable teammates for competitive play
  • Limited access to high-end gaming equipment and stable internet connectivity.

Illuvium Geographic Distribution

The primary user base for Illuvium is global, with significant concentrations in North America and Southeast Asia, reflecting strong interest in blockchain gaming.

Top Countries

United States flag

United States

22.5%
Philippines flag

Philippines

15%
Vietnam flag

Vietnam

8%
South Korea flag

South Korea

6.5%
Germany flag

Germany

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

Mainly single or two-person households, often with medium to high incomes, indicating disposable income for digital assets and entertainment.

Employment Status

Income Distribution

Education Level

Illuvium Behavior Analysis

Behavior Profile

Device Breakdown

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