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GameChanger Studio Target Audience

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User Segments

GameChanger Studio Geographic Distribution

The business sees the majority of its user base in the US and China, followed by South Korea, highlighting the global appeal of esports and streaming.

Top Countries

United States flag

United States

40%
China flag

China

30%
South Korea flag

South Korea

10%
Germany flag

Germany

5%
Brazil flag

Brazil

5%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

The target audience typically comprises individuals or small households with medium income levels, allowing for discretionary spending on gaming and entertainment.

Employment Status

Income Distribution

Education Level

GameChanger Studio Behavior Analysis

Behavior Profile

Device Breakdown

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