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The primary market for ForeVR Games is the United States, followed by Canada and key European/Oceanic markets. This reflects the early adoption of VR technology in these regions.
United States
Canada
United Kingdom
Germany
Australia
Primary age group concentration shows strong presence in:
31-35
Most active age range
Target users primarily live in 3-4 person households with medium income, indicating families or shared living arrangements. VR headset ownership suggests disposable income.
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