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The target audience likely consists of gaming enthusiasts and fans of esports. This is evident from their focus on competitive gaming, partnerships with brands like Razer, and events like fan meetings. Additionally, their involvement in a Valorant student tournament suggests an interest in fostering young talent within the gaming community.
Fennel's primary market is Japan, with a significant user base. South Korea follows, while the US, Brazil, and Germany represent smaller, emerging markets.
Japan
South Korea
United States
Brazil
Germany
Primary age group concentration shows strong presence in:
31-35
Most active age range
Fennel's audience typically falls within the middle-income bracket and lives in households of 2-4 people.
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