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Fennel Esports targets a broad audience within the esports and gaming communities. Geographically, given the .com domain and common global nature of esports, their target audience is likely global, though specific teams or operations might have a stronger presence in certain regions. Demographically, the core audience consists primarily of young adults and teenagers, typically aged 13-35, who are highly engaged with video games, online streaming, and competitive gaming. Psychographically, this audience is competitive, community-oriented, tech-literate, and deeply invested in the culture and narratives surrounding esports. They are consumers of digital content, early adopters of new technologies, and often have disposable income for gaming-related purchases, merchandise, or subscriptions. Beyond direct fans and players, the target audience also extends to potential business partners, advertisers, and investors seeking to capitalize on the growth and engagement within the esports industry.
Age: 16
Gender: Male
Occupation: Student
Education: High School
Age: 20
Gender: Female
Occupation: Part-Time
Education: Associate Degree
Age: 23
Gender: Male
Occupation: Student
Education: Associate Degree
Fennel Esports likely has a global reach, with significant user bases in the US and India, followed by South Korea, Brazil, and Germany, reflecting major esports markets.
United States
India
South Korea
Brazil
Germany
Primary age group concentration shows strong presence in:
31-35
Most active age range
Users primarily live in 3-4 person households with medium income, indicating a strong connection to mainstream gaming demographics.
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