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DeepMotion, Inc. Target Audience

DeepMotion's target audience spans across various industries that require human motion in a digital format. This includes, but is not limited to, gaming, film and animation, VR/AR, advertising, education, and social media. The company's technology caters to professionals seeking efficient motion capture and animation solutions, as well as individuals interested in exploring 3D animation.

User Segments

DeepMotion, Inc. Geographic Distribution

DeepMotion's primary market is the United States, followed by China. Other significant markets include Japan, South Korea, and the United Kingdom.

Top Countries

United States flag

United States

45%
China flag

China

20%
Japan flag

Japan

10%
South Korea flag

South Korea

8%
United Kingdom flag

United Kingdom

7%

Age Distribution

Key Insights

Primary age group concentration shows strong presence in:

31-35

Most active age range

Target Audience Socio-economic Profile

DeepMotion's user base largely consists of individuals in households of 2-4 people, with a majority falling within the medium income bracket.

Employment Status

Income Distribution

Education Level

DeepMotion, Inc. Behavior Analysis

Behavior Profile

Device Breakdown

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