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DeepMotion's target audience spans across various industries that require human motion in a digital format. This includes, but is not limited to, gaming, film and animation, VR/AR, advertising, education, and social media. The company's technology caters to professionals seeking efficient motion capture and animation solutions, as well as individuals interested in exploring 3D animation.
DeepMotion's primary market is the United States, followed by China. Other significant markets include Japan, South Korea, and the United Kingdom.
United States
China
Japan
South Korea
United Kingdom
Primary age group concentration shows strong presence in:
31-35
Most active age range
DeepMotion's user base largely consists of individuals in households of 2-4 people, with a majority falling within the medium income bracket.
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